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Monk Finishing Moves

earth = Strike of the Enduring air = Storm Strike fire = Fires of Purity
water = Flowing Water Strike POS = Fist of Light NEG = Fist of Darkness

The Trembling Earth earth earth earth The attack has +2 crit mult, and the victim is unable to cast spells for 30 seconds.
The Gathering Storm air air air The target's ability to "land attacks" is reduced for 30 seconds. -2 on attack rolls. Undead appear immune.
The Raging Sea water water water The enemy's attacks are slowed for 30 seconds.
Dragon Breath fire fire fire A cone of fire does 1d4 damage per level, no max.

Healing Ki POS POS POS You heal all nearby allies for 2d4+something points. Does not harm undead foes, goes up with leveling.
Grasp the Earth Dragon earth POS earth Nearby allies become immune to daze, stun, and sleep for 30 seconds
Dance of Clouds  air POS air Nearby allies gain 20% concealment for 60 seconds.
Aligning the Heavens water POS water Nearby allies gain a 10% reduction in spellpoint costs for 60 seconds.
Walk of the Sun fire POS fire Nearby allies gain a +2 untyped bonus to attack, saves, and skills for 60 seconds.

Touch of Despair NEG NEG NEG The target takes 50% less healing from postive energy for 60 seconds.
Pain Touch earth NEG earth Target is nauseated for 30 seconds. Periodic fortitude saves to negate.
Falling Star Strike air NEG air Target is blinded for 60 seconds. Periodic fortitude saves to negate.
Freezing The Lifeblood water NEG water Target is paralyzed and helpless for 60 seconds. Humanoid targets only, Periodic fortitude save to negate.
Karmic Strike fire NEG fire The attack is automatically a critical threat (like a +20 crit range boost), but the monk will be auto-crit the next time he's hit if it's within 3 seconds.

Notes:

I thank Angelus Dead for this thread at the DDO forums, at: http://forums.ddo.com/showthread.php?t=147352 for the information here.
I tried to put it all in one place, easy to see and use. A monk must choose between a path that allows the POS attacks or the NEG ones.

A Finishing Move is a special attack/ability a monk can use when certain conditions are met. It takes 3 special monk attacks to set up a combo attack, each requiring ki. These attacks do not need to hit an enemy. Once the Finishing Move is ready, the Finishing Move feat icon will change from a nonfunctional button into a functional one, which reflects the attack now available for a limited time. Also, your body glows when a finishing move is available to you.

Taking actions such as drinking potions, opening doors, turning levers, or nearly anything that isn't moving or punching will interrupt the combo. This breaks a combo in-progress, and dispels any Finishing Move that may have been ready.

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